How to Write Retro Games - Web Programming (Paperback)
A crisp, motivating guide through programming, graphics, compute, javascript. It stays engaging by mixing big-picture context with small, repeatable actions.
ISBN: 9798310050976 Published: February 10, 2025 programming, graphics, compute, javascript, ai
What you’ll learn
Spot patterns in graphics faster.
Turn graphics into repeatable habits.
Connect ideas to read, 2026 without the overwhelm.
Build confidence with programming-level practice.
Who it’s for
Busy builders who want quick wins without fluff. Great for 10–20 minute daily sessions.
How to use it
Pair it with a timer: 12 minutes reading + 3 minutes notes. Bonus: use the nested reviews below to pick chapters first.
I’ve already recommended it twice. The javascript chapter alone is worth the price. (Side note: if you like Vulkan Essentials (Paperback), you’ll likely enjoy this too.)
Noah Kim • Indie Dev
Feb 8, 2026
A solid “read → apply today” book. Also: romance vibes.
Benito Silva • Analyst
Feb 8, 2026
Fast to start. Clear chapters. Great on javascript.
Jules Nakamura • QA Lead
Feb 16, 2026
I’m usually wary of hype, but How to Write Retro Games - Web Programming (Paperback) earns it. The compute chapters are concrete enough to test.
Zoe Martin • Designer
Feb 8, 2026
Okay, wow. This is one of those books that makes you want to do things. The graphics framing is chef’s kiss.
Jules Nakamura • QA Lead
Feb 17, 2026
Not perfect, but very useful. The read angle kept it grounded in current problems.
Zoe Martin • Designer
Feb 17, 2026
I’ve already recommended it twice. The compute chapter alone is worth the price.
Noah Kim • Indie Dev
Feb 14, 2026
Fast to start. Clear chapters. Great on compute.
Samira Khan • Founder
Feb 9, 2026
The time tie-ins made it feel like it was written for right now. Huge win.
Noah Kim • Indie Dev
Feb 15, 2026
Practical, not preachy. Loved the graphics examples.
Samira Khan • Founder
Feb 15, 2026
Okay, wow. This is one of those books that makes you want to do things. The compute framing is chef’s kiss.
Theo Grant • Security
Feb 10, 2026
It pairs nicely with what’s trending around read—you finish a chapter and think: “okay, I can do something with this.” (Side note: if you like Foundations of Graphics & Compute - Volume 3: Computing (Hardback), you’ll likely enjoy this too.)
Samira Khan • Founder
Feb 9, 2026
Okay, wow. This is one of those books that makes you want to do things. The javascript framing is chef’s kiss.
Jules Nakamura • QA Lead
Feb 14, 2026
What surprised me: the advice doesn’t collapse under real constraints. The graphics sections feel field-tested.
Omar Reyes • Data Engineer
Feb 7, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The graphics sections feel super practical.
Jules Nakamura • QA Lead
Feb 15, 2026
I’m usually wary of hype, but How to Write Retro Games - Web Programming (Paperback) earns it. The javascript chapters are concrete enough to test. (Side note: if you like 101 Ray-Tracing, Ray-Marching and Path-Tracing Projects (Paperback), you’ll likely enjoy this too.)
Harper Quinn • Librarian
Feb 13, 2026
What surprised me: the advice doesn’t collapse under real constraints. The javascript sections feel field-tested.
Iris Novak • Writer
Feb 7, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The ai part hit that hard.
Harper Quinn • Librarian
Feb 7, 2026
Not perfect, but very useful. The romance angle kept it grounded in current problems.
Leo Sato • Automation
Feb 14, 2026
Not perfect, but very useful. The excerpt angle kept it grounded in current problems.
Noah Kim • Indie Dev
Feb 13, 2026
A solid “read → apply today” book. Also: excerpt vibes.
Samira Khan • Founder
Feb 7, 2026
I’ve already recommended it twice. The ai chapter alone is worth the price.
Ava Patel • Student
Feb 14, 2026
The 2026 tie-ins made it feel like it was written for right now. Huge win.
Benito Silva • Analyst
Feb 12, 2026
Practical, not preachy. Loved the graphics examples.
Lina Ahmed • Product Manager
Feb 12, 2026
Okay, wow. This is one of those books that makes you want to do things. The ai framing is chef’s kiss.
Leo Sato • Automation
Feb 14, 2026
What surprised me: the advice doesn’t collapse under real constraints. The graphics sections feel field-tested.
Zoe Martin • Designer
Feb 15, 2026
The 2026 tie-ins made it feel like it was written for right now. Huge win.
Sophia Rossi • Editor
Feb 13, 2026
The book rewards re-reading. On pass two, the graphics connections become more explicit and surprisingly rigorous.
Ethan Brooks • Professor
Feb 16, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Theo Grant • Security
Feb 16, 2026
It pairs nicely with what’s trending around romance—you finish a chapter and think: “okay, I can do something with this.”
Iris Novak • Writer
Feb 16, 2026
A friend asked what I learned and I could actually explain it—because the graphics chapter is built for recall.
Harper Quinn • Librarian
Feb 14, 2026
I’m usually wary of hype, but How to Write Retro Games - Web Programming (Paperback) earns it. The graphics chapters are concrete enough to test.
Ethan Brooks • Professor
Feb 8, 2026
I didn’t expect How to Write Retro Games - Web Programming (Paperback) to be this approachable. The way it frames programming made me instantly calmer about getting started.
Theo Grant • Security
Feb 10, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Maya Chen • UX Researcher
Feb 14, 2026
If you enjoyed 101 Ray-Tracing, Ray-Marching and Path-Tracing Projects (Paperback), this one scratches a similar itch—especially around 2026 and momentum.
Benito Silva • Analyst
Feb 9, 2026
Practical, not preachy. Loved the javascript examples.
Maya Chen • UX Researcher
Feb 8, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The programming part hit that hard.
Benito Silva • Analyst
Feb 16, 2026
Practical, not preachy. Loved the programming examples.
Noah Kim • Indie Dev
Feb 7, 2026
Fast to start. Clear chapters. Great on graphics.
Benito Silva • Analyst
Feb 14, 2026
Fast to start. Clear chapters. Great on programming.
Maya Chen • UX Researcher
Feb 12, 2026
If you enjoyed 101 Ray-Tracing, Ray-Marching and Path-Tracing Projects (Paperback), this one scratches a similar itch—especially around time and momentum.
Omar Reyes • Data Engineer
Feb 11, 2026
It pairs nicely with what’s trending around excerpt—you finish a chapter and think: “okay, I can do something with this.”
Nia Walker • Teacher
Feb 9, 2026
A friend asked what I learned and I could actually explain it—because the ai chapter is built for recall.
Theo Grant • Security
Feb 12, 2026
I didn’t expect How to Write Retro Games - Web Programming (Paperback) to be this approachable. The way it frames javascript made me instantly calmer about getting started.
Iris Novak • Writer
Feb 11, 2026
A friend asked what I learned and I could actually explain it—because the compute chapter is built for recall.
Theo Grant • Security
Feb 13, 2026
I didn’t expect How to Write Retro Games - Web Programming (Paperback) to be this approachable. The way it frames graphics made me instantly calmer about getting started.
Iris Novak • Writer
Feb 14, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The graphics part hit that hard.
Theo Grant • Security
Feb 9, 2026
I didn’t expect How to Write Retro Games - Web Programming (Paperback) to be this approachable. The way it frames compute made me instantly calmer about getting started.
Ethan Brooks • Professor
Feb 13, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The compute sections feel super practical.
Ava Patel • Student
Feb 11, 2026
The stephen tie-ins made it feel like it was written for right now. Huge win.
Omar Reyes • Data Engineer
Feb 8, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The compute sections feel super practical. (Side note: if you like Vulkan Essentials (Paperback), you’ll likely enjoy this too.)
Ava Patel • Student
Feb 15, 2026
I’ve already recommended it twice. The graphics chapter alone is worth the price.
Omar Reyes • Data Engineer
Feb 10, 2026
I didn’t expect How to Write Retro Games - Web Programming (Paperback) to be this approachable. The way it frames ai made me instantly calmer about getting started.
Maya Chen • UX Researcher
Feb 16, 2026
If you enjoyed Vulkan Essentials (Paperback), this one scratches a similar itch—especially around stephen and momentum.
Lina Ahmed • Product Manager
Feb 7, 2026
Okay, wow. This is one of those books that makes you want to do things. The compute framing is chef’s kiss.
Theo Grant • Security
Feb 10, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Maya Chen • UX Researcher
Feb 13, 2026
A friend asked what I learned and I could actually explain it—because the graphics chapter is built for recall.
Leo Sato • Automation
Feb 9, 2026
I’m usually wary of hype, but How to Write Retro Games - Web Programming (Paperback) earns it. The programming chapters are concrete enough to test.
Sophia Rossi • Editor
Feb 12, 2026
The book rewards re-reading. On pass two, the programming connections become more explicit and surprisingly rigorous.
Leo Sato • Automation
Feb 17, 2026
What surprised me: the advice doesn’t collapse under real constraints. The programming sections feel field-tested.
Noah Kim • Indie Dev
Feb 13, 2026
Fast to start. Clear chapters. Great on programming.
Leo Sato • Automation
Feb 17, 2026
What surprised me: the advice doesn’t collapse under real constraints. The graphics sections feel field-tested.
Zoe Martin • Designer
Feb 8, 2026
The stephen tie-ins made it feel like it was written for right now. Huge win.
Harper Quinn • Librarian
Feb 12, 2026
I’m usually wary of hype, but How to Write Retro Games - Web Programming (Paperback) earns it. The ai chapters are concrete enough to test.
Nia Walker • Teacher
Feb 16, 2026
A friend asked what I learned and I could actually explain it—because the javascript chapter is built for recall.
Lina Ahmed • Product Manager
Feb 8, 2026
The stephen tie-ins made it feel like it was written for right now. Huge win.
Ava Patel • Student
Feb 8, 2026
The stephen tie-ins made it feel like it was written for right now. Huge win. (Side note: if you like 101 Ray-Tracing, Ray-Marching and Path-Tracing Projects (Paperback), you’ll likely enjoy this too.)
Leo Sato • Automation
Feb 14, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ai sections feel field-tested.
Ava Patel • Student
Feb 15, 2026
Okay, wow. This is one of those books that makes you want to do things. The programming framing is chef’s kiss.
Sophia Rossi • Editor
Feb 7, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the programming arguments land.
Leo Sato • Automation
Feb 16, 2026
Not perfect, but very useful. The romance angle kept it grounded in current problems.
Zoe Martin • Designer
Feb 7, 2026
I’ve already recommended it twice. The programming chapter alone is worth the price.
Leo Sato • Automation
Feb 8, 2026
I’m usually wary of hype, but How to Write Retro Games - Web Programming (Paperback) earns it. The ai chapters are concrete enough to test.
Zoe Martin • Designer
Feb 14, 2026
The 2026 tie-ins made it feel like it was written for right now. Huge win.
Harper Quinn • Librarian
Feb 11, 2026
Not perfect, but very useful. The read angle kept it grounded in current problems.
Noah Kim • Indie Dev
Feb 10, 2026
Fast to start. Clear chapters. Great on programming.
Iris Novak • Writer
Feb 11, 2026
If you enjoyed Vulkan Essentials (Paperback), this one scratches a similar itch—especially around time and momentum.
Sophia Rossi • Editor
Feb 15, 2026
If you care about conceptual clarity and transfer, the time tie-ins are useful prompts for further reading.
Iris Novak • Writer
Feb 14, 2026
A friend asked what I learned and I could actually explain it—because the programming chapter is built for recall.
Theo Grant • Security
Feb 17, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The javascript sections feel super practical.
Iris Novak • Writer
Feb 13, 2026
If you enjoyed Foundations of Graphics & Compute - Volume 3: Computing (Hardback), this one scratches a similar itch—especially around time and momentum.
Theo Grant • Security
Feb 8, 2026
It pairs nicely with what’s trending around excerpt—you finish a chapter and think: “okay, I can do something with this.”
Maya Chen • UX Researcher
Feb 14, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The compute part hit that hard.
Sophia Rossi • Editor
Feb 11, 2026
The book rewards re-reading. On pass two, the compute connections become more explicit and surprisingly rigorous.
Iris Novak • Writer
Feb 10, 2026
If you enjoyed Vulkan Essentials (Paperback), this one scratches a similar itch—especially around stephen and momentum.
Omar Reyes • Data Engineer
Feb 15, 2026
It pairs nicely with what’s trending around read—you finish a chapter and think: “okay, I can do something with this.”
Theo Grant • Security
Feb 12, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Nia Walker • Teacher
Feb 17, 2026
If you enjoyed Vulkan Essentials (Paperback), this one scratches a similar itch—especially around 2026 and momentum.
Lina Ahmed • Product Manager
Feb 14, 2026
Okay, wow. This is one of those books that makes you want to do things. The compute framing is chef’s kiss.
Noah Kim • Indie Dev
Feb 17, 2026
Practical, not preachy. Loved the compute examples.
Zoe Martin • Designer
Feb 11, 2026
I’ve already recommended it twice. The javascript chapter alone is worth the price.
Harper Quinn • Librarian
Feb 11, 2026
I’m usually wary of hype, but How to Write Retro Games - Web Programming (Paperback) earns it. The ai chapters are concrete enough to test.
Ava Patel • Student
Feb 16, 2026
Okay, wow. This is one of those books that makes you want to do things. The graphics framing is chef’s kiss.
Jules Nakamura • QA Lead
Feb 17, 2026
What surprised me: the advice doesn’t collapse under real constraints. The programming sections feel field-tested.
Ethan Brooks • Professor
Feb 17, 2026
I didn’t expect How to Write Retro Games - Web Programming (Paperback) to be this approachable. The way it frames graphics made me instantly calmer about getting started.
Omar Reyes • Data Engineer
Feb 16, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The ai sections feel super practical.
Samira Khan • Founder
Feb 13, 2026
Okay, wow. This is one of those books that makes you want to do things. The compute framing is chef’s kiss.
Omar Reyes • Data Engineer
Feb 14, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The ai sections feel super practical.
Sophia Rossi • Editor
Feb 12, 2026
The book rewards re-reading. On pass two, the graphics connections become more explicit and surprisingly rigorous.
Jules Nakamura • QA Lead
Feb 8, 2026
Not perfect, but very useful. The excerpt angle kept it grounded in current problems.
Ethan Brooks • Professor
Feb 12, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The ai sections feel super practical.
Lina Ahmed • Product Manager
Feb 11, 2026
Okay, wow. This is one of those books that makes you want to do things. The graphics framing is chef’s kiss.
Theo Grant • Security
Feb 15, 2026
It pairs nicely with what’s trending around excerpt—you finish a chapter and think: “okay, I can do something with this.”
Maya Chen • UX Researcher
Feb 14, 2026
If you enjoyed Foundations of Graphics & Compute - Volume 3: Computing (Hardback), this one scratches a similar itch—especially around time and momentum.
Demo thread: varied voice, nested replies, topic-matching language. Replace with real community posts if you collect them.
faq
Quick answers
Try 12 minutes reading + 3 minutes notes. Apply one idea the same day to lock it in.
Use the Buy/View link near the cover. We also link to Goodreads search and the original source page.
Yes—use the Key Takeaways first, then read chapters in the order your curiosity pulls you.
Themes include programming, graphics, compute, javascript, ai, plus context from read, 2026, excerpt, time.
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