Game Design and Development: Code, Psychology and Analytics (Paperback)
A crisp, motivating guide through games, psychology, programming, analytics. It stays engaging by mixing big-picture context with small, repeatable actions.
ISBN: 9798283939766 Published: May 15, 2025 games, psychology, programming, analytics, game analytics
What you’ll learn
Spot patterns in psychology faster.
Turn games into repeatable habits.
Connect ideas to read, 2026 without the overwhelm.
Build confidence with game analytics-level practice.
Who it’s for
Busy builders who want quick wins without fluff. Great for 10–20 minute daily sessions.
How to use it
Pair it with a timer: 12 minutes reading + 3 minutes notes. Bonus: use the nested reviews below to pick chapters first.
The excerpt tie-ins made it feel like it was written for right now. Huge win. (Side note: if you like Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback), you’ll likely enjoy this too.)
Noah Kim • Indie Dev
Feb 8, 2026
A solid “read → apply today” book. Also: read vibes.
Zoe Martin • Designer
Feb 8, 2026
Okay, wow. This is one of those books that makes you want to do things. The game analytics framing is chef’s kiss.
Jules Nakamura • QA Lead
Feb 14, 2026
I didn’t expect Game Design and Development: Code, Psychology and Analytics (Paperback) to be this approachable. The way it frames game analytics made me instantly calmer about getting started.
Omar Reyes • Data Engineer
Feb 17, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The psychology sections feel super practical.
Jules Nakamura • QA Lead
Feb 8, 2026
It pairs nicely with what’s trending around time—you finish a chapter and think: “okay, I can do something with this.”
Harper Quinn • Librarian
Feb 10, 2026
Practical, not preachy. Loved the psychology examples.
Nia Walker • Teacher
Feb 16, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The game analytics part hit that hard.
Harper Quinn • Librarian
Feb 8, 2026
Fast to start. Clear chapters. Great on analytics.
Iris Novak • Writer
Feb 14, 2026
If you enjoyed Kinematics and Dynamics, this one scratches a similar itch—especially around trailer and momentum.
Harper Quinn • Librarian
Feb 16, 2026
Practical, not preachy. Loved the games examples.
Iris Novak • Writer
Feb 8, 2026
A friend asked what I learned and I could actually explain it—because the games chapter is built for recall.
Harper Quinn • Librarian
Feb 16, 2026
A solid “read → apply today” book. Also: wheel vibes.
Leo Sato • Automation
Feb 10, 2026
Fast to start. Clear chapters. Great on programming.
Lina Ahmed • Product Manager
Feb 15, 2026
If you enjoyed Computational Game Dynamics, this one scratches a similar itch—especially around 2026 and momentum.
Leo Sato • Automation
Feb 9, 2026
Practical, not preachy. Loved the analytics examples.
Sophia Rossi • Editor
Feb 8, 2026
The 2026 tie-ins made it feel like it was written for right now. Huge win.
Leo Sato • Automation
Feb 13, 2026
A solid “read → apply today” book. Also: time vibes.
Noah Kim • Indie Dev
Feb 11, 2026
A solid “read → apply today” book. Also: wheel vibes.
Iris Novak • Writer
Feb 14, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The games part hit that hard.
Theo Grant • Security
Feb 12, 2026
Fast to start. Clear chapters. Great on game analytics.
Omar Reyes • Data Engineer
Feb 13, 2026
It pairs nicely with what’s trending around wheel—you finish a chapter and think: “okay, I can do something with this.”
Jules Nakamura • QA Lead
Feb 16, 2026
It pairs nicely with what’s trending around read—you finish a chapter and think: “okay, I can do something with this.”
Lina Ahmed • Product Manager
Feb 10, 2026
If you enjoyed Computational Game Dynamics, this one scratches a similar itch—especially around excerpt and momentum.
Jules Nakamura • QA Lead
Feb 13, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The game analytics sections feel super practical.
Omar Reyes • Data Engineer
Feb 10, 2026
I didn’t expect Game Design and Development: Code, Psychology and Analytics (Paperback) to be this approachable. The way it frames analytics made me instantly calmer about getting started.
Nia Walker • Teacher
Feb 12, 2026
If you enjoyed Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback), this one scratches a similar itch—especially around trailer and momentum.
Omar Reyes • Data Engineer
Feb 11, 2026
I didn’t expect Game Design and Development: Code, Psychology and Analytics (Paperback) to be this approachable. The way it frames psychology made me instantly calmer about getting started.
Jules Nakamura • QA Lead
Feb 15, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Zoe Martin • Designer
Feb 9, 2026
I’ve already recommended it twice. The programming chapter alone is worth the price.
Jules Nakamura • QA Lead
Feb 11, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The analytics sections feel super practical.
Lina Ahmed • Product Manager
Feb 17, 2026
A friend asked what I learned and I could actually explain it—because the analytics chapter is built for recall.
Nia Walker • Teacher
Feb 16, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The programming part hit that hard.
Harper Quinn • Librarian
Feb 8, 2026
Fast to start. Clear chapters. Great on games.
Samira Khan • Founder
Feb 12, 2026
I’ve already recommended it twice. The game analytics chapter alone is worth the price.
Jules Nakamura • QA Lead
Feb 7, 2026
It pairs nicely with what’s trending around time—you finish a chapter and think: “okay, I can do something with this.”
Iris Novak • Writer
Feb 10, 2026
A friend asked what I learned and I could actually explain it—because the psychology chapter is built for recall.
Harper Quinn • Librarian
Feb 9, 2026
A solid “read → apply today” book. Also: wheel vibes.
Maya Chen • UX Researcher
Feb 15, 2026
Okay, wow. This is one of those books that makes you want to do things. The programming framing is chef’s kiss.
Zoe Martin • Designer
Feb 15, 2026
Okay, wow. This is one of those books that makes you want to do things. The psychology framing is chef’s kiss.
Iris Novak • Writer
Feb 16, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The analytics part hit that hard.
Harper Quinn • Librarian
Feb 13, 2026
Fast to start. Clear chapters. Great on games.
Ava Patel • Student
Feb 17, 2026
Okay, wow. This is one of those books that makes you want to do things. The analytics framing is chef’s kiss.
Benito Silva • Analyst
Feb 8, 2026
I didn’t expect Game Design and Development: Code, Psychology and Analytics (Paperback) to be this approachable. The way it frames programming made me instantly calmer about getting started.
Noah Kim • Indie Dev
Feb 16, 2026
Fast to start. Clear chapters. Great on psychology.
Lina Ahmed • Product Manager
Feb 13, 2026
A friend asked what I learned and I could actually explain it—because the game analytics chapter is built for recall.
Iris Novak • Writer
Feb 8, 2026
If you enjoyed Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback), this one scratches a similar itch—especially around 2026 and momentum.
Harper Quinn • Librarian
Feb 8, 2026
A solid “read → apply today” book. Also: read vibes.
Maya Chen • UX Researcher
Feb 7, 2026
The trailer tie-ins made it feel like it was written for right now. Huge win.
Benito Silva • Analyst
Feb 17, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The games sections feel super practical.
Noah Kim • Indie Dev
Feb 16, 2026
A solid “read → apply today” book. Also: wheel vibes.
Leo Sato • Automation
Feb 10, 2026
A solid “read → apply today” book. Also: time vibes. (Side note: if you like Computational Game Dynamics, you’ll likely enjoy this too.)
Zoe Martin • Designer
Feb 16, 2026
I’ve already recommended it twice. The games chapter alone is worth the price.
Jules Nakamura • QA Lead
Feb 9, 2026
It pairs nicely with what’s trending around wheel—you finish a chapter and think: “okay, I can do something with this.”
Samira Khan • Founder
Feb 9, 2026
Okay, wow. This is one of those books that makes you want to do things. The game analytics framing is chef’s kiss.
Omar Reyes • Data Engineer
Feb 11, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The games sections feel super practical.
Sophia Rossi • Editor
Feb 13, 2026
Okay, wow. This is one of those books that makes you want to do things. The psychology framing is chef’s kiss.
Jules Nakamura • QA Lead
Feb 12, 2026
It pairs nicely with what’s trending around wheel—you finish a chapter and think: “okay, I can do something with this.”
Iris Novak • Writer
Feb 10, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The game analytics part hit that hard.
Omar Reyes • Data Engineer
Feb 8, 2026
I didn’t expect Game Design and Development: Code, Psychology and Analytics (Paperback) to be this approachable. The way it frames psychology made me instantly calmer about getting started.
Sophia Rossi • Editor
Feb 12, 2026
I’ve already recommended it twice. The games chapter alone is worth the price.
Noah Kim • Indie Dev
Feb 14, 2026
Fast to start. Clear chapters. Great on game analytics.
Nia Walker • Teacher
Feb 13, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The psychology part hit that hard.
Harper Quinn • Librarian
Feb 9, 2026
A solid “read → apply today” book. Also: wheel vibes.
Ava Patel • Student
Feb 16, 2026
The trailer tie-ins made it feel like it was written for right now. Huge win.
Leo Sato • Automation
Feb 11, 2026
Practical, not preachy. Loved the programming examples.
Theo Grant • Security
Feb 12, 2026
Practical, not preachy. Loved the game analytics examples.
Iris Novak • Writer
Feb 10, 2026
A friend asked what I learned and I could actually explain it—because the game analytics chapter is built for recall.
Benito Silva • Analyst
Feb 13, 2026
I didn’t expect Game Design and Development: Code, Psychology and Analytics (Paperback) to be this approachable. The way it frames game analytics made me instantly calmer about getting started.
Sophia Rossi • Editor
Feb 14, 2026
I’ve already recommended it twice. The games chapter alone is worth the price.
Noah Kim • Indie Dev
Feb 10, 2026
A solid “read → apply today” book. Also: time vibes.
Nia Walker • Teacher
Feb 9, 2026
If you enjoyed Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback), this one scratches a similar itch—especially around trailer and momentum.
Benito Silva • Analyst
Feb 10, 2026
I didn’t expect Game Design and Development: Code, Psychology and Analytics (Paperback) to be this approachable. The way it frames games made me instantly calmer about getting started.
Noah Kim • Indie Dev
Feb 16, 2026
Practical, not preachy. Loved the psychology examples.
Nia Walker • Teacher
Feb 11, 2026
If you enjoyed Kinematics and Dynamics, this one scratches a similar itch—especially around excerpt and momentum.
Lina Ahmed • Product Manager
Feb 11, 2026
A friend asked what I learned and I could actually explain it—because the analytics chapter is built for recall.
Ava Patel • Student
Feb 12, 2026
Okay, wow. This is one of those books that makes you want to do things. The games framing is chef’s kiss. (Side note: if you like Computational Game Dynamics, you’ll likely enjoy this too.)
Zoe Martin • Designer
Feb 10, 2026
I’ve already recommended it twice. The analytics chapter alone is worth the price.
Jules Nakamura • QA Lead
Feb 15, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The programming sections feel super practical.
Iris Novak • Writer
Feb 12, 2026
If you enjoyed Computational Game Dynamics, this one scratches a similar itch—especially around trailer and momentum.
Harper Quinn • Librarian
Feb 7, 2026
Practical, not preachy. Loved the programming examples.
Ava Patel • Student
Feb 11, 2026
I’ve already recommended it twice. The games chapter alone is worth the price.
Nia Walker • Teacher
Feb 9, 2026
A friend asked what I learned and I could actually explain it—because the programming chapter is built for recall.
Sophia Rossi • Editor
Feb 13, 2026
I’ve already recommended it twice. The psychology chapter alone is worth the price.
Omar Reyes • Data Engineer
Feb 16, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The games sections feel super practical.
Sophia Rossi • Editor
Feb 14, 2026
Okay, wow. This is one of those books that makes you want to do things. The psychology framing is chef’s kiss.
Maya Chen • UX Researcher
Feb 10, 2026
Okay, wow. This is one of those books that makes you want to do things. The game analytics framing is chef’s kiss.
Iris Novak • Writer
Feb 15, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The psychology part hit that hard.
Omar Reyes • Data Engineer
Feb 15, 2026
It pairs nicely with what’s trending around read—you finish a chapter and think: “okay, I can do something with this.”
Theo Grant • Security
Feb 16, 2026
Fast to start. Clear chapters. Great on game analytics.
Nia Walker • Teacher
Feb 10, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The games part hit that hard.
Ethan Brooks • Professor
Feb 10, 2026
Practical, not preachy. Loved the game analytics examples.
Zoe Martin • Designer
Feb 7, 2026
I’ve already recommended it twice. The analytics chapter alone is worth the price.
Harper Quinn • Librarian
Feb 9, 2026
Fast to start. Clear chapters. Great on analytics.
Maya Chen • UX Researcher
Feb 14, 2026
Okay, wow. This is one of those books that makes you want to do things. The analytics framing is chef’s kiss.
Ethan Brooks • Professor
Feb 8, 2026
Practical, not preachy. Loved the analytics examples.
Zoe Martin • Designer
Feb 17, 2026
The trailer tie-ins made it feel like it was written for right now. Huge win.
Theo Grant • Security
Feb 10, 2026
Fast to start. Clear chapters. Great on analytics.
Maya Chen • UX Researcher
Feb 14, 2026
I’ve already recommended it twice. The analytics chapter alone is worth the price.
Leo Sato • Automation
Feb 13, 2026
Fast to start. Clear chapters. Great on games.
Samira Khan • Founder
Feb 15, 2026
I’ve already recommended it twice. The programming chapter alone is worth the price.
Harper Quinn • Librarian
Feb 13, 2026
Fast to start. Clear chapters. Great on game analytics.
Ava Patel • Student
Feb 14, 2026
Okay, wow. This is one of those books that makes you want to do things. The psychology framing is chef’s kiss.
Leo Sato • Automation
Feb 15, 2026
A solid “read → apply today” book. Also: wheel vibes.
Samira Khan • Founder
Feb 15, 2026
I’ve already recommended it twice. The analytics chapter alone is worth the price.
Omar Reyes • Data Engineer
Feb 10, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The analytics sections feel super practical.
Ava Patel • Student
Feb 8, 2026
I’ve already recommended it twice. The games chapter alone is worth the price.
Jules Nakamura • QA Lead
Feb 10, 2026
It pairs nicely with what’s trending around wheel—you finish a chapter and think: “okay, I can do something with this.”
Samira Khan • Founder
Feb 9, 2026
The excerpt tie-ins made it feel like it was written for right now. Huge win.
Harper Quinn • Librarian
Feb 14, 2026
A solid “read → apply today” book. Also: read vibes.
Ava Patel • Student
Feb 16, 2026
The excerpt tie-ins made it feel like it was written for right now. Huge win.
Jules Nakamura • QA Lead
Feb 16, 2026
It pairs nicely with what’s trending around time—you finish a chapter and think: “okay, I can do something with this.”
Iris Novak • Writer
Feb 12, 2026
A friend asked what I learned and I could actually explain it—because the game analytics chapter is built for recall.
Omar Reyes • Data Engineer
Feb 9, 2026
It pairs nicely with what’s trending around wheel—you finish a chapter and think: “okay, I can do something with this.”
Sophia Rossi • Editor
Feb 13, 2026
The trailer tie-ins made it feel like it was written for right now. Huge win.
Noah Kim • Indie Dev
Feb 16, 2026
A solid “read → apply today” book. Also: time vibes.
Nia Walker • Teacher
Feb 10, 2026
If you enjoyed Kinematics and Dynamics, this one scratches a similar itch—especially around 2026 and momentum.
Sophia Rossi • Editor
Feb 16, 2026
The trailer tie-ins made it feel like it was written for right now. Huge win.
Noah Kim • Indie Dev
Feb 11, 2026
A solid “read → apply today” book. Also: time vibes.
Nia Walker • Teacher
Feb 10, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The programming part hit that hard.
Benito Silva • Analyst
Feb 13, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The analytics sections feel super practical.
Harper Quinn • Librarian
Feb 9, 2026
A solid “read → apply today” book. Also: wheel vibes.
Maya Chen • UX Researcher
Feb 8, 2026
Okay, wow. This is one of those books that makes you want to do things. The game analytics framing is chef’s kiss.
Leo Sato • Automation
Feb 12, 2026
Fast to start. Clear chapters. Great on analytics.
Zoe Martin • Designer
Feb 10, 2026
I’ve already recommended it twice. The programming chapter alone is worth the price.
Harper Quinn • Librarian
Feb 12, 2026
Fast to start. Clear chapters. Great on programming.
Ava Patel • Student
Feb 12, 2026
I’ve already recommended it twice. The games chapter alone is worth the price.
Nia Walker • Teacher
Feb 8, 2026
If you enjoyed Kinematics and Dynamics, this one scratches a similar itch—especially around excerpt and momentum. (Side note: if you like Kinematics and Dynamics, you’ll likely enjoy this too.)
Benito Silva • Analyst
Feb 7, 2026
It pairs nicely with what’s trending around wheel—you finish a chapter and think: “okay, I can do something with this.”
Harper Quinn • Librarian
Feb 8, 2026
Fast to start. Clear chapters. Great on psychology.
Noah Kim • Indie Dev
Feb 9, 2026
Fast to start. Clear chapters. Great on analytics.
Leo Sato • Automation
Feb 10, 2026
Fast to start. Clear chapters. Great on analytics.
Zoe Martin • Designer
Feb 15, 2026
I’ve already recommended it twice. The game analytics chapter alone is worth the price.
Harper Quinn • Librarian
Feb 8, 2026
Fast to start. Clear chapters. Great on programming.
Maya Chen • UX Researcher
Feb 8, 2026
The 2026 tie-ins made it feel like it was written for right now. Huge win.
Iris Novak • Writer
Feb 16, 2026
If you enjoyed Computational Game Dynamics, this one scratches a similar itch—especially around 2026 and momentum.
Zoe Martin • Designer
Feb 15, 2026
The trailer tie-ins made it feel like it was written for right now. Huge win.
Theo Grant • Security
Feb 15, 2026
Fast to start. Clear chapters. Great on analytics.
Maya Chen • UX Researcher
Feb 17, 2026
The excerpt tie-ins made it feel like it was written for right now. Huge win.
Leo Sato • Automation
Feb 17, 2026
A solid “read → apply today” book. Also: time vibes.
Zoe Martin • Designer
Feb 12, 2026
Okay, wow. This is one of those books that makes you want to do things. The game analytics framing is chef’s kiss.
Harper Quinn • Librarian
Feb 12, 2026
A solid “read → apply today” book. Also: read vibes.
Noah Kim • Indie Dev
Feb 10, 2026
Fast to start. Clear chapters. Great on analytics.
Iris Novak • Writer
Feb 13, 2026
If you enjoyed Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback), this one scratches a similar itch—especially around excerpt and momentum.
Sophia Rossi • Editor
Feb 10, 2026
The trailer tie-ins made it feel like it was written for right now. Huge win.
Maya Chen • UX Researcher
Feb 12, 2026
I’ve already recommended it twice. The psychology chapter alone is worth the price.
Iris Novak • Writer
Feb 14, 2026
If you enjoyed Visualizing Data: Psychology and Analytics - Exploring, Explaining and Storytelling (Paperback), this one scratches a similar itch—especially around 2026 and momentum.
Omar Reyes • Data Engineer
Feb 15, 2026
It pairs nicely with what’s trending around wheel—you finish a chapter and think: “okay, I can do something with this.”
Sophia Rossi • Editor
Feb 9, 2026
The trailer tie-ins made it feel like it was written for right now. Huge win.
Jules Nakamura • QA Lead
Feb 16, 2026
It pairs nicely with what’s trending around read—you finish a chapter and think: “okay, I can do something with this.”
Iris Novak • Writer
Feb 7, 2026
A friend asked what I learned and I could actually explain it—because the games chapter is built for recall.
Omar Reyes • Data Engineer
Feb 14, 2026
I didn’t expect Game Design and Development: Code, Psychology and Analytics (Paperback) to be this approachable. The way it frames game analytics made me instantly calmer about getting started.
Ava Patel • Student
Feb 11, 2026
I’ve already recommended it twice. The psychology chapter alone is worth the price.
Jules Nakamura • QA Lead
Feb 11, 2026
It pairs nicely with what’s trending around time—you finish a chapter and think: “okay, I can do something with this.”
Iris Novak • Writer
Feb 11, 2026
If you enjoyed Computational Game Dynamics, this one scratches a similar itch—especially around trailer and momentum.
Demo thread: varied voice, nested replies, topic-matching language. Replace with real community posts if you collect them.
faq
Quick answers
Try 12 minutes reading + 3 minutes notes. Apply one idea the same day to lock it in.
Yes—use the Key Takeaways first, then read chapters in the order your curiosity pulls you.
Use the Buy/View link near the cover. We also link to Goodreads search and the original source page.
Themes include games, psychology, programming, analytics, game analytics, plus context from read, 2026, time, excerpt.
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